// // CrystalSpace game definition file (.fgd) // for Worldcraft 3.3 & Valve Hammer 3.4 & possibly newer // // Copyright (C) 2003 Leandro Ezequiel Lovisolo // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free // Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // @SolidClass = worldspawn : "World entity" [ // @@@ needs checking // skydome(string) : "Skydome texture" // skydomeradius(integer) : "Skydome radius (default 800)" : 800 skybox(string) : "Skybox texture" skyboxsize(integer) : "Skybox size (the lenght of a side, default 1600)" : 1600 dynavis(choices) : "Activate Dynavis" : 0 = [ 1 : "Yes" 0 : "No" ] lightmapcellsize(choices) : "Lightmap cell size" : "16" = [ 4 : "4" 8 : "8" 16 : "16" 32 : "32" 64 : "64" ] libraries(string) : "Libraries to include" usermaterials(string) : "User-defined materials" usertextures(string) : "User-defined textures" renderloopname(string) : "Render loop name" = "*default" ] @SolidClass = cs_sector : "Crystal Space sector brush" [ cs_name(string) : "Sector name" lighting(choices) : "Lighting" : 1 = [ 1 : "On" 0 : "Off" ] mipmap(choices) : "Use mipmaps" : 0 = [ 1 : "Yes" 0 : "No" ] // cs_collection(string) : "Under development" ] // @@@ auto-generated //@SolidClass = cs_sky : "Crystal Space sky brush" //[ // cs_name(string) : "This key must be set to cs_skysector" // sky(integer) : "Portal to sky" : 0 //] @SolidClass = thing : "Crystal Space thing brush" [ cs_name(string) : "Thing name" alpha(integer) : "Transparency" : 100 mirror(choices) : "Mirror effect" : 0 = [ 1 : "Yes" 0 : "No" ] // if set to ´No, a portal is created for every side of the entity to the given targetsector solid(choices) : "Portal" : 1 = [ 1 : "No" 0 : "Yes" ] // Combine it with solid key targetsector(string) : "Target sector" trigger(string) : "Trigger a script event" moveable(choices) : "Moveable" : 0 = [ 1 : "Yes" 0 : "No" ] // `cs_name´ of script specified in Classname cs_script that must be used to animate the thing activate(string) : "Activated by" lighting(choices) : "Lighting" : 1 = [ 1 : "Yes" 0 : "No" ] // @@@ still supported? mipmap(choices) : "Use mipmaps" : 0 = [ 1 : "Yes" 0 : "No" ] sky(choices) : "Act as portal to sky" : 0 = [ 1 : "Yes" 0 : "No" ] // cs_collection(string) : "Under development" priority(choices) : "Render priority" : "object" = [ "sky" : "Sky" "mirror" : "Mirror" "wall" : "Wall" "object" : "Object" "alpha" : "Alpha" ] ] @PointClass iconsprite("sprites/lightbulb.spr") = light : "Crystal space light entity" [ cs_name(string) : "Light name" _light(color255) : "Red, green, blue and intensity values for the light (i.e. 255 255 255 20)" : "255 255 255 20" dynamic(choices) : "Dynamic light" : 0 = [ 1 : "Yes" 0 : "No" ] halo(string) : "Halo (value intensity cross)" : "0 0 0" attenuation(choices): "Attenuation type" : "linear" = [ "none" : "None" "linear" : "Linear" "inverse" : "Inverse" "realistic" : "Realistic" ] // cs_collection(string) : "Under development" ] @PointClass = info_player_start : "Determines where the player starts" [ ] @PointClass = info_player_deathmatch : "Determines where the player starts" [ ] @PointClass = fog : "Crystal Space fog entity" [ cs_name(string) : "Fog name" fogcolor(color255) : "Fog color" fogdensity(string) : "Thickness of fog in the given sector" : "0.0" ] @PointClass = cs_sound : "Crystal Space sound entity" [ cs_name(string) : "Sound name" soundfile(string) : "Sound filename (i.e. `filename.wav´)" ] @PointClass = cs_sprite : "2D Sprite" [ cs_name(string) : "Sprite name" texture(string) : "Sprite texture name" copy(integer) : "Mixmode = SRC" : 0 add(integer) : "Mixmode = SRC + DST" : 0 multiply(integer) : "Mixmode = SRC * DST" : 0 multiply2(integer) : "Mixmode = 2 * SRC * DST" : 0 alpha(integer) : "Mixmode = (1 - alpha) * SRC + alpha * DST" : 1 transparent(integer) : "Mixmode = DST" : 0 keycolor(color255) : "Mixmode = RGBcolor. Indicates the transparency color for the image" ] @PointClass = cs_model : "3D Model" [ cs_name(string) : "Model name" modelname(string) : "Model filename" texture(string) : "Model texture filename" uniformscale(string) : "Used to scale the model uniformly in x,y,z" : "1" action(string) : "Base name of frame action" action1(string) : "Frame action 1; add more as needed" ] //@PointClass = cs_collection : "Under development. Will be used to create functional groups for trigger events" //[ // cs_name(string) : "Collection name" // cs_collection(string) : "Parent cs_collection" // collitem1(string) : "First member of the cs_collection; add more as needed" //] //@PointClass = cs_script : "Crystal Space script entity" //[ // script_cmdfile(string) : "Script filename" : "csscript.txt" // cs_name(choices) : "Script name" : 1 = // [ // 0 : "message" // 1 : "rotate_x" // 2 : "rotate_y" // 3 : "rotate_z" // 4 : "rotate_xr" // 5 : "rotate_yr" // 6 : "rotate_zr" // 7 : "rotate_ym" // 8 : "rotate_xyz" // 9 : "opendoor" // 10 : "moveBackAndForth" // 11 : "light1" // 12 : "light2" // 13 : "light3" // 14 : "light_anim" // ] //]